![]() In Factory Town, the scale is smaller, but there are many more resources that you can gather from all over the place. There are only a handful of resources, but you need to produce iron plates by the tens of thousands and move those iron plates at 50+ per second to many different locations. Where Factory Town diverges from Factorio is that the latter has a focus on economy of scale and physical continuity. This is done with the gathering and manipulation of many different resources - there are classic materials like stone, lumber, and iron for your buildings, but in this game you also have a limited population capacity (that increases as you progress) so you need to have houses for your workers, and provide those workers with food, goods and luxuries to make them happier (read: work harder). In Factory Town, you start with one lonely base building and a handful of workers, and the end goal is to max out the complex tech tree to upgrade your base to level 10. If you're a fan of Factorio especially, the DNA of that game is incredibly and immediately apparent in this one. The developer describes it as a cross between factory-building bonsai tree simulator Factorio and city-building misery simulator Banished. Factory Town is a factory-building game made by Erik Asmussen, currently in Early Access on Steam.
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